﻿namespace Steamworks
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct SteamItemDef_t : IEquatable<SteamItemDef_t>, IComparable<SteamItemDef_t>
    {
        public int m_SteamItemDef;
        public SteamItemDef_t(int value)
        {
            this.m_SteamItemDef = value;
        }

        public override string ToString()
        {
            return this.m_SteamItemDef.ToString();
        }

        public override bool Equals(object other)
        {
            return ((other is SteamItemDef_t) && (this == ((SteamItemDef_t) other)));
        }

        public override int GetHashCode()
        {
            return this.m_SteamItemDef.GetHashCode();
        }

        public bool Equals(SteamItemDef_t other)
        {
            return (this.m_SteamItemDef == other.m_SteamItemDef);
        }

        public int CompareTo(SteamItemDef_t other)
        {
            return this.m_SteamItemDef.CompareTo(other.m_SteamItemDef);
        }

        public static bool operator ==(SteamItemDef_t x, SteamItemDef_t y)
        {
            return (x.m_SteamItemDef == y.m_SteamItemDef);
        }

        public static bool operator !=(SteamItemDef_t x, SteamItemDef_t y)
        {
            return !(x == y);
        }

        public static explicit operator SteamItemDef_t(int value)
        {
            return new SteamItemDef_t(value);
        }

        public static explicit operator int(SteamItemDef_t that)
        {
            return that.m_SteamItemDef;
        }
    }
}

